The Walking Dead
Saints & Sinners
For this title I personally designed the 3Cs (character, camera, and controls), as well as the combat systems and combat AI. My role as Game Director involved both managing the overall gameplay and taking a hands-on approach to crafting these critical components, ensuring a cohesive and engaging player experience.
Combat
Mechanics & Systems
This video will give you a more in-depth look at some of the mechanics and systems I designed for the project. We used a combination of animation systems and tailor-made physics to dynamically emulate weight and resistance.
This is my initial schematic for the stabbing system. Not the most beautiful drawing I’ve ever done, but it got the job done.
Bloopers
And just for fun, here’s a blooper reel I put together showcasing the trials and tribulations of developing a physics-based game.