Ironclad Trailer

I directed this trailer back in 2014 (and did some of the animation), with the goal of making a nice showpiece to attract potential clients for the studio. Interestingly, after its online release, a Chinese company extended an offer of $80k for the character rights. The studio, however, chose to retain them.

Process

The following video provides a glimpse into the step-by-step evolution of the trailer. Everything was rendered in real-time using Unreal Engine 3.

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